Space Dive VR Experience
Project I did for Studio Transcendent. I was in charge of modelling, texturing, and material setup in Unreal.
![](images/spacestation/LIAW_SpaceStation_1.jpg)
![](images/spacestation/LIAW_SpaceStation_2.jpg)
![](images/spacestation/LIAW_SpaceStation_3.jpg)
IBM 1980's St. King Datacenter
A personal project. Rendered in realtime with Unreal Engine 4 and textured with Quixel Studio. Most of the assets use 4 to 2k textures while The building/sidewalk use tiling 2 to 1k textures. Breakdown of the Typewriter, the 1402 Card Reader and fly-through video in my Artstation.
![](images/ibm/Liaw-IBMEnv-1.jpg)
![](images/ibm/Liaw-IBMEnv-8.jpg)
![](images/ibm/Liaw-IBMEnv-7.jpg)
![](images/ibm/Liaw-IBMEnv-3.jpg)
![](images/ibm/Liaw-IBMEnv-5.jpg)
![](images/ibm/Liaw-IBMEnv-6.jpg)
![](images/ibm/Liaw-IBMEnv-9.jpg)
![](images/ibm/Liaw-IBMEnv-11.jpg)
Various
Various personal work varying between high-poly to completed work. More images for each work is available in my Artstation.
![](images/ElevatorShaftBathroom/alt3.jpg)
![](images/ElevatorShaftBathroom/alt2_small.jpg)
![](images/ElevatorShaftBathroom/alt1_small.jpg)
![](images/Kotatsu_1.jpg)
![](images/subwaytunnel/liaw_Tunnel_1.jpg)
![](images/subwaytunnel/liaw_Tunnel_5.jpg)
![](images/subwaytunnel/liaw_Tunnel_4.jpg)
![](images/subwaytunnel/liaw_Tunnel_2.jpg)
![](images/Liaw_Watch_1.jpg)
![](images/Liaw_Watch_2.jpg)
![](images/Liaw_Watch_4.jpg)
![](images/LIAW_Buckshot_3.jpg)
![](images/danbo/LIAW_Danbo_1.jpg)
![](images/PCMD50/LIAW-PCM-2.jpg)
![](images/PCMD50/LIAW-PCM-3.jpg)
![](images/t5falcon/Liaw-t5-1.jpg)
![](images/t5falcon/Liaw-t5-6.jpg)